

While producing a Settler your city cannot starve or grow, which allows every tile to be devoted to production and gold generation.
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Optimal City Placement and How to Expand When a city grows, the new citizen will automatically work the highest production tile and you will get the benefit on the very same turn, because food is first consumed on a food tile on the following turn. Set your city on production focus and lock "growth" tiles (tiles with 3 or more Food, so named because each citizen consumes 2 Food). In the early game it's most important for your city to grow. Always start your game by building at least 1-2 Scouts on big continental maps and fewer on island maps to explore for new city locations, ancient ruins and meeting more city-states. Early alliances also allow you to sell your luxuries for 240 Gold instead of just 7 Gold per turn, which equals only 210 Gold (though this differs on slower or faster game speeds). Starting to trade with civilizations early on makes them friendlier and more likely to give you a Declaration of Friendship. Think twice about giving embassies to warmongering civilizations (the Zulus, Mongols, Huns, etc.), especially on higher difficulties. Remember though that this gives the AI knowledge of the location of your capital city, which could result in them coveting your lands.

Then try to sell your embassies to the AI for 1 Gold per turn. 2.4 Babylon (rushing Great Library and Science Victory)Įarly on, try to find city-states (30 Gold if you meet them first, and 15 Gold if you don't).2.3 Hanging Gardens and Petra on Immortal.2.1 Strategy for Duel Maps with Lots of AI Players.1.7 Warmongering on Immortal and Deity Difficulties.1.3 Optimal City Placement and How to Expand.
